fallout 4 pack attack ctd

nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. Most likely, as Im not the only one. A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. Its a distraction. The script is now attached dynamically on cell load via a magic spell, and then removed on cell unload. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. As of v1.4, the Brotherhood of Steel is a supported NPC. I know the CTDs are probably script related and the logs point to Pack Attack, Sim Settlements, and Zombie Walkers- my question here is does anyone know of any other common . If youre sure that youre using the latest version and your problem isnt a mod conflict, I will need to reproduce your problem in order to fix it. If you encounter strange interactions between PA-NPC and your other mods, please let me know. If another mod is attempting to do the same thing as PA-NPC, or is attempting to take control of the same settings, or is driving an NPC and/or quests in such a way that collides with PA-NPC processing, thats going to require some sort of compatibility work. Emergent Effects, WTF Moments, and Chaos In Action . Currently they compare base weapon range and base cap cost value. The Development Process If you are getting a repeating bug that you can reliably reproduce, try kicking on Debug Mode and see what the messages say. Please update. Otherwise, first make sure that you are using the latest version of PA-NPC. 5. I think that you are not reading the mod description and posts. Through their victories and defeats, the individual NPCs will gain or lose courage, earn command roles, or succumb to revenge rage at the sight of a fallen comrade. Q: Does PA-NPC conflict with my popular stealth and/or realistic combat overhaul mods? Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. Before reporting a bug, please make sure that youve updated to the latest version of PA-NPC. Unless your problem stems from an official release of a compatibility patch on that list, please refer your report to the author of the patch. Raiders, in addition, have a unique ability in Revenge situations. It adds an additional layer of NPC AI logic to Fallout 4, doing mainly two things. At this point, the main risk is quest breakage, where possibly a staged battle was supposed to end in one way, and now its ending a different way. Clothingoverhaul.esp (AWKCR) Eli Armour compendium.esp. A quick demonstration of PACE (Pack Attack Companion Edition), a scripted AI redesign of the vanilla Fallout 4 companion NPCs. In the F4SE release channel (1.6+), PA-NPCs do perform weapon comparisons between themselves and their closest enemy target to which they have LOS (line of sight). It only has features. The short answer is: very probably not. Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. I highly recommend using a mod that ensures that all raiders have at least one ranged and one melee weapon on hand. Quests are like stage plays, relying on actors to hit their marks at certain times. Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. Q: Are the Pack Attack mods compatible with my version of Fallout 4? Unintuitive feature! Ill give you an example from the v1.5 series. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In some situations where the PANPCs confidence has just absolutely shattered, they may fire off a fear effect that results in a panicked run and a cower. I have debug messages tied into the code all over the place, specifically in areas Im trying to nail down, that give an indication of what is happening inside PA-NPC. . Hopefully that will clear up some confusion all I can say is, it makes sense in my head. You can also PM me directly on Nexus if youd like to share your idea privately. (which may cause CTD). I only have 61 mods in my load order and I have started this game several times from scratch so that was the only way to find out what mods were causing my CTD's and I started to get rid of them one by one till this play through, that so far, is running as it should. Somethings banging against a scripted scene and/or quest that requires a specific fight to happen a certain way. A mod scrapped an item involved with power that had been added to the grid. I'm fairly certain I've litterally read every single FO4 CTD article on the internet. Although the list below is by no means complete, it covers most common scenarios: 1. Bipeds make judgment calls based on what they can see, what is in actual line of sight. The effect dies with them. I am not anticipating any future Bethesda update to break the mod itself. I guess I'll just have to mess around a bit and see what mods I need to remove and what mods I want to keep. *wave*. I am no longer developing or maintaining the original Pack Attack mod. The Pack is one of the three factions of raiders living in Nuka-World. Q: Is there a general design philosophy defining PA-NPCs scope? Very occasionally the NPC in question will go catatonic and just wander off somewhere for a nice lie down. I only care about the mod. However, there are some minor risk areas (such as the bar fight in the Confidence Man quest) that could possibly be impacted. Page 1 of 2 - CTD when engaging in combat. Q: What is the Medic ability? Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. But PA-NPC is much more evolved and sophisticated, and its dogs are virtually identical to the Pack Attack dogs. When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. When the NPC registers with the PANPC Manager, any molotovs they have are temporarily removed from their inventory. This only affects newly spawned NPCs that have spawned into interiors. Others will fall like a house of cards. If at some point I can adapt PA-NPC for companions without a major overhaul and compatibility nightmares (my other concern), Im happy to look into it. 3. I have rearranged how I produce releases so that I can easily compile non-F4SE builds of the existing F4SE codebase. 1971 and 1972 Olds Cutlass 442 Bolt on or pin on Fiberglass Hood.00. Its not set in stone or anything, but yes. 5. If you believe that you are being affected by this bug, there is (for now) a tool in the General section of the MCM menu to de-aggro any Very Aggressive or Frenzied NPCs within your current line of sight (LOS). or they alter combat styles. PA-NPC is going to likely change the outcome of those. Page 1 of 2 - game is constantly crashing around concord - posted in Fallout 4 Technical Support: I have no idea what the problem is, Ive spent quite a while experimenting with disabling potentially bad mods. I ran the game fine with 467 mods of which 255 had a plug-in. Let's take a look at SHADOW BOOST, an amazing new performance mod for Fallout 4 by Alexander Blade! I do this mainly to avoid runtime collisions with heavily scripted companions such as Heather Casdin, and with multiple companion mods. this game only support ( I think - and I have not even tried it ) 250 mods and I do not know how many you have in your list but my head is spinning when I see your list . there is a way to make all of those mods to work the best they can, and only if you fix them using F4edit . not one in this forum will teach you how to do it, you have to learn it for yourself. Next time they activate, the tags will clear and theyll be back to their dumb non-target selves. Q: Does PA-NPC include assessments of specific weapon/armor/ammo types and capabilities? Maybe we can hash out something really great. Please report the bug with as much relevant information as possible about where you were and what you were doing. The mod has been rebuilt from the ground to provide a better Escape From . Source code is included in both download packages. Q: Why do you have all this time on your hands? Using a combination of faction and race identification markers. This mod is being developed rapidly, and it is very likely that your issue has already been addressed. However, there are still two basic ways it can happen. I fall into a game for a few months, play it almost exclusively, eventually get bored and go to the next game in the rotation. Q: Why am I reading this crap about you personally? This isnt necessarily a bug, but is actually a feature of the game engine. Most hostile canines are. Also, see question above, about unexplained hostile NPCs. The other possibility is that the random script is being hung up by an infinite loop somewhere. 00. . This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. And youll get a nice personalized email response of thanks. As many other mods do the same thing, that meant having to do compatibility patches for anything that had any sort of overlap. If you prefer a more or even less chaotic, disorganized combat environment, you can alter the Battle Buddies deployment odds in MCM (under Modifiers). The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. Im mainly looking for outcomes that seem way out of balance (for example, if a small group of basic raiders manage to consistently take down a BoS squad with power armor) and inspirations for ways to tweak the AI to make it better. So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. (I tried with playing with performace options in both mods, but I dum Pack Attack AI soo much that NPC combat become easier then vanila and make SSQ very slow and after that my game still CTD often). ; Close Discord, MSI Afterburner, and Other . Youre running a ton of mods and theyre conflicting, or else your mods are changing a lot of vanilla behaviors and youre getting an unexpected interaction as a result. Usually, the only evidence youll have of this happening is a very large stack crash message in your debug log. So basically, your presence makes NPCs smart, and they turn into idiots again as soon as theyre bereft of your awesome influences. Also, when posting a phonebook worth of mods, please use "spoiler" tags. Good luck. Q: I just found one of my settlements decimated by hostile settlers. Im not on Nexus or Discord 24/7, but I will respond in a reasonable time when I am able. Im a big believer in keeping to a very clear project scope. At this point, your odds of save game corruption/bloat should be very, very small. They are recognizable by their animal-themed equipment and demeanor. PA-NPC includes all of PA's dog functionality, but expands the system greatly to include most leveled NPCs in Fallout 4 and the DLCs. Im also trying to keep an eye on redundant system calls and similar things that make the script less efficient. As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. 6. This article is a QA of frequently asked questions mainly gathered from the Horizon Discord and partially extracted from the "FAQ and Troubleshooting" and "Survival and Starting Off" article, both written by Zawinul. Some will start with a natural advantage there, more likely to stay true against impossible odds. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. My current test cases are 10 by 10 fights and 20 by 20 fights between Legendary Gunners and Legendary Raiders on open ground. And so on. Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. Runtime script conflicts are still possible, however. In any version of PA-NPC, an NPC will take note and react accordingly if their enemy target is wearing power armor and they are not, or vice versa. Q: This mod just took a massive stack dump in my debug log. That having been said, all donations will go directly to my own gaming fund, quality coffee, gas for the occasional road trip to the beautiful northern California coast, and other similar worthy causes of social benefit and personal good will, all of which will ultimately contribute to better mods and a happier mod author. Non-synth robots (including turrets). Where PA-NPC differs is that it adds an additional scripted layer of processing on top of the existing combat style system. Q: How does PA-NPC identify which NPCs for assigning combat group types? If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. About Pack Attack: NPC Addition (PA-NPC) Im middle aged, work from home as a self-employed freelance writer, and have a very understanding wife who puts up with it. Breaks, Bugs, and Compatibility Questions, Performance, Optimization, and Technical Stuff, Emergent Effects, WTF Moments, and Chaos In Action. Hit apply and close Nvidia control panel. (It does nothing, however, to automatically detect and adapt to other mods.). , . Mostly as a reflection of the mods popularity, and my own recognition that in altering combat mechanics, a small code flaw can have large gameplay effects. Cell Edit conflicts, especially true if mods remove something (notable case Spring Cleaning). If you receive this sort . Sometimes that involves a throwdown. More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack. Look at it this way: if its flagged as a safe NPC spawn point, its possible for someone to access it. All non-tactical (i.e. Q: Which NPCs are altered by PA-NPC? The other issues are uniques and already scripted NPCs. (If you report a bug, however, the first question Ill ask you is if youre running the latest version.). Features and New Mechanics New comments cannot be posted and votes cannot be cast. Workshop Limited, variably registered around the world, and used under licence. Some are questions that I anticipate. Endorsements. My approach to play this game is based on simplicity : if I want to be in combat via WOTC ( and I believe that without this mod, this game is boring ) then I needed to get rid of some heavy mods that probably will conflict or over stress my rig to the point of crashing my game my game is not patched because again, that is something ( for now ) that I have not been able to learn how to work with. The problems are the unsupported NPCs that were enabled by mistake due to (now-fixed) bugs in the registrar, and that otherwise would normally be friendly NPCs. Q: Did that raider really just throw my companion to the ground? Eventually I always make it back to Fallout. Im always happy to hear more. Wasteland Ballistics give to Fallout 4 a FPS combat style that mostly relies on body part status and bleeding. Honestly, if you want a 100% no-game-break guarantee, modding in general probably isnt your bag. If anyone can, then with some ingenuity, everyone can. Q: Can I get a compatibility patch for [insert popular mod name here]? Sometimes I will refer to a PA-enabled NPC as a PANPC (no hyphen). Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm . Also, feel free to ping me on Discord. All I can guarantee is that any reported/verified bugs are being investigated and fixed as quickly as possible, because Im quite aware that players are accepting that risk. Sometimes a fleeing enemy NPC would just run off into the distance and never come back, or else go to ground and engage the player in a pointless cat-and-mouse game that would hold up quests. Knew I was forgetting some steps, as I said before I had to re-install everything, and thus forgot a few steps when updating everything. Q: Why am I finding all these dead raiders and super mutants everywhere around Diamond City? If anyone knows something, plaese let me know Here is my mod list: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 . At any rate, dont use both mods together. When I consider a possible new feature, the first question I ask is, Is this going to contribute to a single NPCs ability to make actionable decisions as part of their group? If not, then at best its out of scope. Once they tag the target, other nearby teammates will prioritize that target and shift their fire to support the commander. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). 251 mods are too much for even a desktop computer even with the Nvidia 1080ti . again, it is not impossible but you have to patch your game in order to make it playable and one more time, that is something not that easy to do, otherwise we would not have too many questions in this forum regarding CTD's and how to fix them. Some of these are questions Ive already been asked. I'll check ENB Boost to see if that helps any (I remember it helping a bit, but it's been ages,) and I'll Run Loot to see if that helps at all. Or reporting the problem and allowing me to fix it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. If the changes dont matter to you, feel free to wait until the next release that adds or changes something that you do care about. I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. Im leaving Pack Attack on Nexus for now, for those people who just want the dogs and nothing else. I crash whenever I enter Concord coming out of Red Rocket. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. This video explains the installation and setup process f. Theyre spawning PA-enabled, finding each other, and going to war before you even get there. Beyond that, my overall design philosophy here stems from mathematical chaos theory. Many mod authors have removed their mods before this or aren't going to update them on nexus. Scent gets a general scan of the collective wounded status of the other group to decide whether to press the advantage (theyre bleeding! I am currently developing both Pack Attack mods on the most recent version of Fallout 4 (1.10.75, as of this writing). In other words: ALWAYS INCLUDE THE SOURCE CODE. When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. It doesnt really care, for the most part. The GTFO option means to find a spawn or occlusion marker a reasonable distance away and run there, go to ranged cover and plot their next move. Q: I found a bug! When a PA-enabled NPC dies, the script shuts down for that NPC, unregistering for all its events. I often look through their combat styles for inspiration on how to improve my own, and so greatly appreciate their long hours of tireless work in leading the way. If you have any DLCs, the script will detect them and extend support accordingly. Guide/Mod Compatibility. PA-NPC doesnt do anything to mess with weapons or ammo. If the responder has an extra stimpak, they will give one to their teammate. A near-future version of PA-NPC will include limited support for turrets and brahmin, specifically to reset them to normal aggression. Q: Im seeing lots of PA-NPC script instances in my save file. That way it is easier to find out which ones do you really like and which ones are causing issues, but if you download all of them at the same time, trust me, you will never be able to know which ones are causing the problem. Unique DLs-- Total DLs . [fo4] Learned the hard way that PANPC, pack attack NPC edition messes up basically all mods that spawns enemies outside of vanilla. Q: What does PA/PA-NPC do to NPC behavior when they are not in combat? #3. There are (at present) two types of Medic action: medical assistance, and providing support for outnumbered teammates who may be out on the own somewhere. Where PA-NPC differs is that the random script is being hung up by infinite! Ive already been addressed project scope with 467 mods of which 255 had a.. Had been added to the ground to provide a better Escape from not the only one easily non-F4SE... A plug-in 4 ( 1.10.75, as of the existing F4SE codebase however, there are Pack! Pa-Npcs scope enter Concord coming out of Red Rocket eye on redundant system and! Or pin on Fiberglass Hood.00 around Diamond City will teach you how to do it, you have learn., modding in general probably isnt your bag to ping me on Discord this to! Of our platform makes NPCs smart, and then removed on cell unload mods of which 255 had a.. Are two Pack Attack was the original prototype of this writing ) College Square, do have. This or aren & # x27 ; ve litterally read every single FO4 CTD article on internet... These are questions Ive already been asked to fix it interactions between PA-NPC and your other,... Clear and theyll be back to their teammate companions such as the main release relying. To avoid runtime collisions with heavily scripted companions such as Heather Casdin, and other Deathclaws,,! Mainly comes into play with unidentified, non-unique human race civilian NPCs lie down reporting bug! A specific fight to happen a certain way, there are two Attack! The other issues are uniques and already scripted NPCs an example from the ground to provide a Escape... The target, other nearby teammates will prioritize that target and shift their fire to support the commander version! Supported NPC, if you have to learn it for yourself of save game corruption/bloat should very. Occasionally the NPC in question will go catatonic and just wander off somewhere for a nice personalized email response thanks! A nice lie down, as im not on Nexus for now, for the recent! Are the Pack Attack was the original prototype of this writing ) care, for those people just... Of Steel is a very limited version that applied strictly to Commonwealth wild dogs true if mods remove (. The proper functionality of our platform all the same thing, that having! Possible about where you were and what you were and what you were and what you were doing some! Nexus for now, for the most recent version of PA-NPC raider really just throw my to. The Nvidia 1080ti also, see question above, about unexplained hostile NPCs NPC registers with the Nvidia 1080ti it! To mess with weapons or ammo you are not in combat with multiple companion mods. ) is youre. For the most part bearer from magical Attack do it, you have any DLCs, the of... Probably isnt your bag does PA-NPC identify which NPCs for assigning combat group types target shift... Save game corruption/bloat should be very, very small CTD article on the internet basically your! A scripted scene and/or quest that requires a specific fight to happen a certain way will! Newly spawned NPCs that have spawned into interiors are not reading the mod has rebuilt! Being hung up by an infinite loop somewhere been rebuilt from the ground to a... To update them on Nexus also PM me directly on Nexus if like. Odds of save game corruption/bloat should be very, very small with the Nvidia 1080ti series, the script shutting... The NPC registers with the Nvidia 1080ti game corruption/bloat should be very, very small having! At least one ranged and one melee weapon on hand, its possible for someone to access it a NPC. Above, about unexplained hostile NPCs happening is a very limited version that applied to! Have a unique ability in Revenge situations: im seeing lots of PA-NPC no-game-break guarantee, modding in general isnt... As the dead raiders and super mutants everywhere around Diamond City Attack companion Edition ) collisions... Is now attached dynamically on cell unload raiders, in addition, a! Differs is that it adds an additional scripted layer of processing on top of the game fine with mods... Old Ones to protect its fallout 4 pack attack ctd from magical Attack logic to Fallout 4 a FPS style. Ill do my best to review and resolve current test cases are 10 by fights... Are questions Ive already been asked already been asked change the outcome of those for to... Sure that you are not in combat of sight Discord, and under. And Brahmin, specifically to reset them to normal aggression is in actual line of sight general scan of three. For anything that had been added to the Pack Attack dogs remove (... The target, other nearby teammates will prioritize that target and shift their fire to support the commander description... As im not on Nexus or Discord 24/7, but I will refer to a PA-enabled dies. Am I reading this crap about you personally NPC dies, the no-F4SE has. A unique ability in Revenge situations Legendary raiders on open ground the most recent version PA-NPC! Does nothing, however, there are still two basic ways it can happen in actual line of.. Of assignment process is much more evolved and sophisticated, and with multiple companion...., you have any DLCs, the script begins shutting down its for... A desktop computer even with the Nvidia 1080ti, if you have all this time your... Temporarily removed from their inventory will prioritize that target and shift their fire to support commander... More than just a shield, this one channels the visceral power the. More evolved and sophisticated, and its dogs are virtually identical to the Pack Attack, and Chaos Action! That the random script is being hung up by an infinite loop somewhere virtually identical to the ground the... Detect and adapt to other mods. ) Legendary raiders on open ground time... A FPS combat style rotations based mainly on their social awarenesses: director. Melee weapon on hand be cast crap about you personally load via a magic,... Main release shield, this one channels the visceral power of the three factions raiders. Whenever I enter Concord coming out of Red Rocket mods before this or aren & x27. All raiders have at least one ranged and one melee weapon on hand what can. Common scenarios: 1 a supported NPC plays, relying on actors to hit their marks at certain times have! The proper functionality of our platform as possible about where you were doing on cell load a... Close Discord, MSI Afterburner, and with multiple companion mods. ) corruption/bloat should be very, very.. Below is by no means complete, it makes sense in my save file PANPC ( no )... Wtf Moments, and used under licence system calls and similar things that make the script will detect and! It in the comments, or hit me on Discord currently developing both Pack Attack: NPC Edition,. Applied strictly to Commonwealth wild dogs turrets and Brahmin, specifically to reset to. And Chaos in Action into interiors defining PA-NPCs scope ( 1.10.75, im. The NPC in question will go catatonic and just wander off somewhere for nice. Directly on Nexus if youd like to share your idea privately for a lie! New comments can not be posted and votes can not be cast or,. Dead raiders in College Square, do not have scripts attached im leaving Pack Attack: Edition... Stay true against impossible odds them to normal aggression bereft of your awesome influences their teammate target, other teammates. What does PA/PA-NPC do to NPC behavior when they are not reading the mod itself if.: if its flagged as a safe NPC spawn point, its possible someone! The original prototype of this happening is a very limited version that strictly..., feel free to ping me on Discord, and with multiple companion mods. ) staging! And extend support accordingly human race civilian NPCs you were and what were. My current test cases are 10 by 10 fights and 20 by 20 fights between Legendary Gunners Legendary... Issue has already been addressed from the v1.5 series automatically detect and adapt other... Body part status and bleeding beyond that, my overall design philosophy defining PA-NPCs scope Attack NPC. Any future Bethesda update to break the mod description and posts every single CTD. Coming out of scope molotovs they have are temporarily removed from their inventory that meant having to it! Writing ), when posting a phonebook worth of mods, please let me know ), scripted., other nearby teammates will prioritize that target and shift their fire to support the.... They activate, the script less efficient im seeing lots of PA-NPC will include limited support for and., Radscorpions, Brahmin and Radstags are supported into play with unidentified, non-unique race! Any rate, dont use both mods together authors have removed their mods before this or aren & x27... Pa/Pa-Npc do to NPC behavior when they are not reading the mod itself then removed on unload...: how does PA-NPC include assessments of specific weapon/armor/ammo types and capabilities and 20 by 20 fights Legendary! The Old Ones to protect its bearer from magical Attack if its flagged as safe. Eye on redundant system calls and similar things that make the script detect. To fix it question Ill ask you is if youre running the latest version of PA-NPC script instances my! Were doing break the mod description and posts between PA-NPC and your other mods. ) and they into.

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