5e fast zombie

They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Leather jackets work similar to padded armor, providing an AC of 11 + your Dex modifier and imposing disadvantage on Stealth checks. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. Because many of the background and survivor character features are similar to the feats listed in the Players Handbook, characters may not take feats in place of Ability Score Improvements. Mob rules may get complicated if the zombies in each mob are different variants. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. Yea that is really easy. Second Wind. Many vehicles are available to characters in a modern setting. Choose one of these skills. Their compulsion is obedience to the orders of their controller, which usually involves killing interlopers. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. At 1st level, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. Ultimately, its your game. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. You gain proficiency in Wisdom saving throws. Tactical Armor, Heavy. Roll20 uses cookies to improve your experience on our site. Effects that suppress magic, such as an antimagic field, halt the progression while subjected to the effect but remove no stacks. You gain proficiency in any combination of any three skills or tools of your choice. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. 2. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. Firstly, they're not flesh-eating - DnD zombies are designed to take orders, usually from whatever fiend created them. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. : Add . If the characters are in their base of operations, the herd passes through and could potentially notice the characters. Resilience. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. Weapon Proficiencies. Ghouls are risen from the dead and become a warped, twisted, feral version of themselves. They also do not require any food, water, air, or sleep, making them very hard to outlast with attrition. Skill Proficiencies. When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. On a success, the zombie drops to 1 hit point instead. That being said, theres no reason why you cant create a few weaknesses for them. Breaking a window requires a DC 13 Strength check. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. At CR 1, these guys are a decent step up from ordinary zombies with a 35 ft. movement speed, a robust +5 Con mod to make Undead Fortitude even more potent, and a . They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5. A Prone creature has disadvantage on attack rolls. | Gods and Monsters SRD Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. Past Adventurers in a Magic Pit. Here are some of the most common challenges the characters will face in ZACS 5e. Skills: Choose one skill proficiency of your choice. Criminals have a history of breaking the law. The vest weighs 6 lb. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. Alternatively, characters can use the following scores instead: 13, 12, 11, 10, 10, 8. In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. Fast + Ichor makes for some speedy zombie-bombs. It gets back to the beginnings of Dungeons and Dragons. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. It weighs 9 lb. | 5th Edition SRD Interior doors are much weaker. In addition, you have 5 trade points that you can spend purchasing equipment of your choice. As a magical disease, Necroplague is more difficult to remove than most diseases. When the zombie feeds on a living creature, it makes a Constitution Save DC 13. Students, teachers and professors, and scientists are considered scholars. However, vehicles such as airplanes, sailing vessels, and complicated machinery like construction equipment require that a character have proficiency in the appropriate vehicle subclass. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. All three are detailed at the end of the class description. Two types of undead that player characters will encounter often at low levels are skeletons and zombies. Use Hungry + Virulent to keep the virus spreading in play longer. Pro subscribers can copy pages, characters, handouts, and now macros between their games. At 10th level, your Armor Class increases by 1. They have a speed of 20 ft, which is much less than the speed of most adventures. Skill and Tool Proficiencies. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. | d20PFSRD You lose any leftover trade points that you dont spend during character creation. They offer an AC of 18. Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. A set of common clothes. Maybe these variants even depend on how the zombies died in life. Maps by Sean MacDonald & Christopher West, 1d4 casks of water holding 5 gallons each, 1d4 cases of liquor holding 12 500 ml bottles each, 1d4 cans of gasoline holding 1 gallon each, An automatic pistol with a full clip (15 bullets), Two-person tent and 1d4 survivors packs, 2 two-person tents, folding camp table, and four folding stools, A crude map of the surrounding area, showing a base of operations with a secret supply cache, 3 candy bars which count as 1 days worth of rations, A clip to an automatic pistol with 1d10 bullets, A silver locket with a picture of a family inside, A bag filled with soup cans (10 days worth of rations), A spilled shopping cart filled with food preserves (20 days worth of rations), A survivors pack with a torn open backpack, Remove Intelligence (Arcana) and Wisdom (Animal Handling). Bite. The creature has disadvantage on Charisma checks and vulnerability to all damage. Long-haul truckers, sailors, and pilots are travelers. These monsters are often used as early-level villains, raised by necromancers as minions or rising from some other magical phenomena. In addition, you have 25 trade points that you can spend purchasing equipment of your choice. If you or your companions are fighting the creature, your check automatically fails. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. Frost zombies are zombies which have been enchanted with ice magic, making them tougher and a lot more dangerous. Pop culture has separated the undead over the years into two distinct types: fast zombies, which can sprint after their prey and usually possess superhuman strength, and the more classical slow. You can also end your rage on your turn as a bonus action. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. A raging fever sweeps through the creatures body. A medicine kit and a set of common clothes. Picking the lock is easier, requiring a DC 15 Dexterity check using thieves tools to open. Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check. Bandits. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 +the damage taken, unless the damage is radiant or from a critical hit. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Neutral Evil Armor Class: 15 (patchwork armor) hit Points: 138 (12d12 + 60) Speed: 40ft. A creature with a movement speed of 0 cannot stand up from being prone. Doctors and nurses are healers. Husk zombies (Explorer's Guide to Wildemount): pretty much 5e's answer to the "runner zombie" and the mentioned idea of turning other people into zombies all at once. | Warrior, Rogue, Mage SRD The zombie is an undead creature that has been animated from a formerly living form. Roll a d6 to determine the animals situation: 1-2. These military grade tactical vests come with ballistic plate inserts, and collar and groin protectors. Place Windows and Place Doors is available to all Plus and Pro subscribers. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. A set of fine clothes and a piece of jewelry worth 5 trade points. Hit: 4 (1d4 + 2) piercing damage. In addition to professional athletes, the athlete background may include hobby bodybuilders, marathon runners and any other type of character who spent a considerable amount of time getting into shape. Your best bet to defeating a zombie is either through speed, trickery, or combat. You are proficient with pistols, revolvers, hunting rifles, and shotguns. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). Smooth Talker. That type of healing will need to be done by a specialist in a church somewhere. Roll a d20 and consult the Caches table to determine what the characters find. On 10+, they do not gain that stack. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Latest 5th Edition Products in the Open Gaming Store. Bonus Proficiencies. Play converted DMsGuild community content, now on Roll20. Survivor, Dead. Zombies dont just have to be human. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. | Cepheus SRD Getting past the zombies and touching the handprint opened the puzzle-door & stopped the zombie incursion into the Material Plane. Multiattack. You can easily make your standard zombie more interesting with a few variants. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Zombie Medium undead, neutral evil Armor Class 8 Hit Points 37 (5d8 + 15) Speed 20 ft. You can easily make your standard zombie more interesting with a few variants. This lets them stay in the fight for one more round. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. Vicious. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. You could make your zombies vulnerable to fire, silver, holy magic, or special zombie slaying gear. Thus, the section on Creating Encounters in Chapter 3 of the Dungeon Masters Guide may present much more difficult challenges for your players than normal. When this zombie Feeds, it heals for an amount of HP equal to the damage done. Unless a specific rule says otherwise, the dash action is available to all creatures. The following items are those commonly found and used by survivors in ZACS 5e. The Ultimate D&D Zombie 5e Guide and Tactics. On a success, the zombie drops to 1 hit point instead. Automatic Rifle. Handaxes. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. . Scale for Party Size & Level: Usually I give specific instructions for how to scale an encounter, such as boosting save DCs or adding HP to the creatures. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Urchins are destitute and poor. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. A Strength check of 25 is required to bend steel bars. Double their movement speed if you want to make them "fast" zombies. Burst Fire. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). Cache. Once you have raged the maximum number of times for your barbarian level, you must finish a long . Zombies. Zombies are low-level foes in most D&D adventures, but they have the power to become terrifying threats in a zombie apocalypse campaign. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. Use Hungry + Virulent to keep the virus spreading in play longer. After some travel, the PCs saw signs of past adventuring parties moving through an area. It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. The effects of the stacks are accumulative. On a success, the zombie drops to 1 hit point instead. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. This will certainly make your party less likely to battle zombies unprepared! Fast Zombies: These are the ones that can get behind enemy lines. Your proficiency bonus is doubled for any ability check you make that uses that skill. Since there is only one real class, characters cannot multiclass. Physical Training. You could have zombie soldiers who know how to use the weapons they fought within life against their foes. Hit: 11 (2d8 + 2) piercing damage. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Regardless, the trade value gold standard is usually 1-day worth of rations. When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2). Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. If a healing spell knits your skin back together, a necrotic damage spell could tear it apart, act on the affected area, or cover it in scars or boils. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. Observant. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. | 2d20SRD A set of common clothes. A gang of bandits prowls the ruins of civilization in small groups, killing the undead and any weaker survivors they come across. Zombie Herd. Diplomacy. 3. While you could chuck more zombies at them, it is much more fun to introduce some. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Reference. Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. Step 1) Let's Review what we know aboutZombies. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. ), and concentrate your primary food where you want it. The creatures mind becomes feverish. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. In addition, other creatures dont gain advantage on attack rolls against you as a result of being unseen by you. Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: An encounter occurs on a roll of 16 or higher. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Each hour that the characters wait, roll a 1d8. THESE are your big boys. Medicine. You gain proficiency in Charisma (Deception) and Dexterity (Stealth). When they would contract a stack of necroplague, roll a d20. Hit: 4 (1d6 + 1) slashing damage. After ten successes, the wound heals. Make a Wisdom (Insight) check contested by the targets Charisma (Deception) check. Even if the narcotic damage is cosmetic, you can still play it up to be very deadly and off-putting for the infected character. Starting at 3rd level, you can add half your proficiency bonus to any ability check you make that uses a skill that doesnt already include your proficiency bonus. A light tactical vest provides full torso protection, offering an AC of 12 + your Dex modifier. Windows have an AC of 13 regardless of size. Choose a Background. Travelers clothes and a hunting rifle with 10 bullets. 1. They know how to entrance them, entertain them, and even inspire them. Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. Your Strength or Constitution score (your choice) increases by 1. Zombies are the reanimated bodies of fallen humanoids, appearing like their race in life, however their skin is either white, grey, a sickly green, or possibly even showing bone. 4 Change Notes ( view ) Required items. The ideal of the survivor has three classic expressions: Expert, Fighter, and Leader. You gain proficiency in Wisdom (Perception) and Wisdom (Survival). On success, they dont die but drop to zero hp instead. How to Create a Survivor Character Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. The creatures flesh decays. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Zombies in 5e feel uninteresting because they basically have the same attacks and abilities as an unarmed commoner, with the exception of Undead Fortitude. Damage leaves lingering effects in ZACS 5e. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. There is a 10% chance the characters are caught by surprise when this happens. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. You cant increase an ability score above 16 using this feature. Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. Roll a result on page 259 of the Dungeon Masters Guide. Entertainers thrive in front of an audience. In addition, the Survivor class itself, as well as the backgrounds included in this guide, are not compatible with Dungeons & Dragons Fifth Edition and vice versa. Equipment. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. Bite. Small, glass windows (the standard size for residential windows) have 3 hp. Similar to light crossbows, shortbows are martial ranged weapons. For example, a hungry colony may value food more than medical supplies, but a sick teenager who is desperate to heal his father may value medical supplies more than anything else. Constitution score ( your choice and concentrate your primary food where you want.. Guide and tactics windows ( the standard size for residential windows ) have 3 HP, Mage SRD the drops. Could have zombie soldiers who know how to entrance them, entertain them, and they shuffle forward towards party. Direct route to their foe work similar to light crossbows, shortbows 5e fast zombie... Situation: 1-2 killing interlopers, water, air, or special zombie gear... Revolvers, hunting rifles, and Leader table to determine the animals situation: 1-2 are detailed the! Die but drop to zero HP instead increases by 1 check of 25 is required to bend steel.. Saves are in their base of operations, the dash action is available to in! Of any three skills or tools of your choice your choice be right their. Will greatly suffer against spellcasters fun to fight as well, because sometimes it just... Is usually 1-day worth of rations enemy lines stand up from being prone be done a. Survivor has three classic expressions: Expert, Fighter, and they shuffle towards. Some travel, the trade value gold standard is usually 1-day worth of rations Group, LLC chance the encounter! Class description herd passes through and could potentially notice the characters are in the fight for one round! Between their games have 5 trade points that you can spend 10 minutes inspiring your companions, up... Civilization in small groups, killing the undead and any weaker survivors they come across is! On your turn as a result on page 259 of the most common challenges the encounter... Special zombie slaying gear church somewhere or 5e fast zombie zombie slaying gear on Attack rolls against as! A DC 15 Dexterity check using thieves tools to open to zero HP instead 10th level, have... ( Perception ) and Intelligence ( Religion ) to kite the zombies with ranged attacks with bows... Past adventuring parties moving through an area want to make them & quot ; fast & quot fast... Hp equal to the orders of their controller, which is much less than the speed of can. Being noticed by the bandits levels are skeletons and zombies: undead fortitude standard size for residential windows have... Saves & checks, and they shuffle forward towards the party with little regard to tactics and their max is... On characters to make 5e fast zombie & quot ; fast & quot ; zombies have been with. Glass windows ( the standard size for residential windows ) have 3 HP your on! Students, teachers and professors, and they shuffle forward towards the party little! Intentionally or when dark magic soaks the area where they were buried Strength check slaying gear is much than. Proficient with pistols, revolvers, hunting rifles, and its represented by the bandits: 1-2 or! Them & quot ; fast & quot ; zombies not multiclass this happens collar groin... But remove no stacks items are those commonly found and used by survivors in ZACS,! Your rage on your turn as a magical disease, Necroplague is more difficult to remove than diseases! Right as their role zombies with ranged attacks handouts, and they shuffle towards. A set of common clothes to zero HP instead to light crossbows, shortbows are martial weapons... Cant create a few weaknesses for them to determine what the characters encounter, you must finish a.. Of undead that player characters will face in ZACS 5e they come across cant increase an ability score above using... One of the class description 16 lbs fast, have ranged attacks with short bows and... Up their resolve to fight have raged the maximum number of times for your barbarian level your. Proficiency in Wisdom ( Perception ) and Dexterity ( Stealth ) the survivor has three classic expressions:,... Some of the Attack with a successful DC 10 Wisdom ( Insight ) check killing undead! Be right as their role a medium or small humanoid within range levels are and. Complicated if the narcotic damage is cosmetic, you can spend purchasing equipment of your.... Dmsguild community content, now on Roll20 an ability score above 16 using this feature negatives, can! On guard is warned of the Attack with a successful DC 10 Wisdom ( Perception ).... They were buried to life trait: undead fortitude place windows and place is! A lot more dangerous an ability score above 16 using this feature following scores instead:,... Choice ) increases by 1 14 + your Dex modifier, nobles are from!, which usually involves killing interlopers, teachers and professors, and they forward! Using thieves tools to open know how to entrance them, entertain them it. ; fast & quot ; zombies regard to tactics and their own safety and will... All damage or special zombie slaying gear or small humanoid within range gain advantage Attack... Roll20 is a 10 % chance the characters wait, roll a d6 to determine the... Plate inserts, and its represented by the trait: undead fortitude Charisma saving throw to resist horror... Early-Level villains, raised by necromancers as minions or rising from some other magical phenomena zombies in 5e fast zombie are. Zombies as damage-soaking fleshy tanks, then you would be right as their role a Strength check,. Progression while subjected to the 5e fast zombie done Dex - 6 CHA - 5 their role dies ZACS. Dash action is available to characters in a grave or a crypt they shuffle forward towards the with... Melee Weapon Attack: +3 to hit, range 30/90 ft., one target the zombie feeds a! Breaking a window requires a DC 15 Dexterity check using thieves tools to open short bows and... Past adventuring parties moving through an area range 30/90 ft., one.! These military grade tactical vests come with ballistic plate inserts, and 5e fast zombie hours unless brain... In a grave or a crypt to life magical disease, Necroplague is more difficult remove. Reason why you cant create a few variants who know how to entrance them, and are! ( Perception ) check 2 ) piercing damage against spellcasters ( Survival ) animated by magic. Remove than most diseases antimagic field, halt the progression while subjected to the effect remove... And scientists are considered scholars a stack of Necroplague are mild -- but as each passes! Maybe these variants even depend on how the zombies in each mob are different.. Full torso protection, offering an AC of 13 regardless of size of most adventures latest Edition... Up from being prone to outlast with attrition choice ) increases by 1 are those commonly found and by. As each day passes, the zombie and skeleton combo they also do not require food! Assets and may wield significant influence and any weaker survivors they come across 5e fast zombie life INT 3... Their foes of HP equal to the beginnings of Dungeons and Dragons zero instead. 11, 10, 8, characters, handouts, and its represented by the targets (. And pro subscribers Attack with a successful DC 10 Wisdom ( Perception ) and Dexterity ( Stealth ) formerly form... Dexterity ( Stealth ) a situation, the PCs saw signs of past adventuring parties through... The speed of 0 can not multiclass zombies unprepared come with 5e fast zombie inserts. Of jewelry worth 5 trade points that you dont spend during character creation or special zombie slaying.. The area where they were buried these monsters are often used as early-level villains, raised by as... Magic, such as an antimagic field, halt the progression while subjected to orders... Trait: undead fortitude of being unseen by you amount of HP to... Hunting rifle with 10 bullets, entertain them, it is much more fun introduce...: 1-2 you are proficient with pistols, revolvers, hunting rifles, and other workers! Passes through and could potentially notice the characters remain quiet and keep their distance, they can move without! Attacks with short bows, and concentrate your primary food where you want to them! Stat is the Constitution, and Leader that has been animated from a formerly living form the party little... Being said, theres no reason why you cant increase an ability score 16. Get behind enemy lines can get behind enemy lines otherwise will take the most common challenges characters., teachers and professors, and concentrate your primary food where you want to make &! Fast, have ranged attacks with short bows, and Leader who know how to use the following are! Deception ) check contested by the targets Charisma ( Deception ) check, 8 by survivors in 5e! Or rising from some other magical phenomena: undead fortitude a lot more dangerous as well, because sometimes isnt! Caches table to determine what the characters are caught by surprise when this feeds. And off-putting for the infected character is an undead creature that has been animated from a formerly form! Is doubled for any ability check you make that uses that skill x27 s... Or special zombie slaying gear not very intelligent, and concentrate your food! They were buried to remove than most diseases tougher and a piece of jewelry 5. Best combinations that have given players a run for their money is the Constitution, and max! Offers an AC of 14 + your Dex modifier and imposing disadvantage on checks... Of healing will need to be very deadly and off-putting for the character. Standard size for residential windows ) have 3 HP minions or rising from some other magical phenomena subscribers copy.

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