All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. See files for NMM fix details. SmooshieBanana. XP32 Maximum Skeleton Special Extended - XPMSSE. For shields I use this._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Maybe I'm wrong but for what I know, animations files ( 1hm_equip.hkx and 1hm_unequip.hkx ) don't place swords behind player's back. May clip a little, so I did some adjustments in Nifskope, but the principle is sound. Log in to view your list of favourite games. Create an account to follow your favorite communities and start taking part in conversations. Create an account to follow your favorite communities and start taking part in conversations. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/. My shields gets pulled correctly from the back but my sword only if I dont have a shield equipped. All rights reserved. I'm not entirely sure what's going on here, but sword on back ought to work with XPMSSE. Install hundreds of mods with the click of a button. All rights reserved. Install hundreds of mods with the click of a button. BOSS unless disabled via this method. Added x177 female skeleton compatibility as an optional file, by request. Skyrim Mods: Shield On Back JDM Skyrim 12K subscribers 21K views 2 years ago #Skyrim #Mods All Geared Up Derivative - AllGUD by Kriffin https://www.nexusmods.com/skyrim/mods.. Do not upload to Xbox1, PS4 or other sites with out talking to me first. The powerful open-source mod manager from Nexus Mods. Every time I run dual redux patcher I get a message about a missing dawnguard master file, the unofficial skyrim patch. Privacy Policy. Cookie Notice All rights reserved. In MCM uncheck shield animation option. The powerful open-source mod manager from Nexus Mods. May clip a little, so I did some adjustments in Nifskope, but the principle is sound. You need to install XPMSE skeleton for that. Create an account to follow your favorite communities and start taking part in conversations. Apologies I cant check right now, not near my Xbox but its something along the lines of wob skeleton I think. SWP TwinSwords Lower Back Dagger Ning99 Skeleton version 1 added. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The powerful open-source mod manager from Nexus Mods. Lol, at least if someone deletes the help guidelines we know they at least glanced at them. The Elder Scrolls V: Skyrim Special Edition. I have been trying to get the swords on the back feature that comes with Immersive animations and dual sheath redux, but its not working, all animations work besides the swords on the back sheathing animations..idk why, i followed the instructions but it still not work, i tryed installing the mods in different order but the only results i get Use the skeleton replacer, but unless SKEE has been updated you'll need to stick with the old one and only install the sword on back option. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. In this case, I just dont know. I've actually tried that but when I unsheath the sword n board the shield pops onto the arm fine but the sword is unsheathed 'twice'. A separate option (DisableHideOnSit) controls whether the feature is on for the player, NPCs and if it's restricted to mounts only. Nope, same problem. The animation works, however the sword stubbornly remains on the hip. Only for PC and followers, but works well enough IME. The change was made due to issues with races that equip to the left-hand slot, but their xp32 skeletons don't include the corresponding sheath node. Welcome to another video,I wanted to get this information out as quick as possible,I know a ton of you who wanted the Weapons on Back mod (WOB) returned and . The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . You have to download them and install them over the DSR ones, just replace them. Use the default node (hand) if a skeleton mesh lacks the appropriate left sheath node. Copyright 2023 Robin Scott. Does anyone know any mods to change the position of sheathed weapons (specifically one handed swords) to your back on xbox? It will now play the 2 Handed animation over the original one handed animation. Press question mark to learn the rest of the keyboard shortcuts. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. :), Press J to jump to the feed. The Elder Scrolls V: Skyrim. Valve Corporation. Makes equipped left hand weapons and both staves visible on the player or NPCs. Or just {Weapons on back}. Dahaka002011/EwokJedi/Mergweq, for Armed to the Teeth, the AttT skeleton and the tutorial video which got me onto this pathZeridian, for his AttT custom weapon mod featured and recommended in this readmeNing99, for the original Female SkeletondDefinder1, for the original Realistic Ragdolls and Force mod and skeletonHl84, for the original Well Placed Weapons and Quivers skeletonIsilmeriel, for his two LoTR blades featured in my screenshotsBethesda, for whatever needs crediting when it comes to BethesdaNockchaa, for the Quiver adjustment on his mod, This mod is not opted-in to receive Donation Points. Swords on back, daggers on hip/lower back. thanks.unfortunately I keep getting errors with that mod. Through XPMSSE my sword is shown on my back, through All Geared Up Derivative my shield aswell. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Archived post. Recommended Mods Immersive Animations - Animations to go with this mod. Legendary Dawnbreaker. Due to this change, there won't be a clear indicator of an improper skeleton mesh installation - normally the weapon would attach at the skeleton root if the left sheath was missing, now it simply reverts to vanilla behavior. (Requirement's Requirement) Optional Files, 'XPMSSE Left Hand Sheath Rotation Fix' at minimum; see Immersive Equipment Display's install instructions, Fixed clenched hand patch on runtimes >= 1.6.629. However, I have that (assuming it means the mod) and TESVedit indicates no missing masters. No scripts, ESPs or additional meshes required. The other thing: you might use a different version of Groovtama's skeleton than I do (I've got XPMSE 2.44) but for me if I want swords on my back I have to move the Sword Style slider in RaceMenu from 0 to 1. 18. Credit Bethesda and this page with the fix. Fixed an issue where drawn state was recognized as already sheathed while the character was still sheathing (thanks GiraPomba), Fixed a rare issue where the shield-on-back toggle could be triggered even if the keys weren't pressed, Added an interface that allows other skse plugins to read data from the plugin (currently just for detecting shield-on-back). optional, my Simple Dual Sheath version are made to use along with it. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. With MBE 2.0 below XPMSSE WOB I have vanilla draw, sheath, and the sword on hip. i believe you need dual sheath redux for it to work. This mod adds a couple of new weapons to the game, as well as a staff, which can be obtained by completing a quest which adapts to the lore of the game. It's caused by the XP32 Skeleton. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Optionally disable all scabbards. Added two-handed weapon support (CGO). Several functions may not work. I use the same skeleton and everything works for me. Base Damage: 12. The problem occurs when I sheath the sword, the sword will still stick on my PC hand. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. A basic fix for draw and sheath animations when the sword is on the players back. Make sure you activate the skeleton first, then the dual sheath sword and shield on back mod. Also contains optional vertical weap. Each weapon type (Sword, Axe, Mace, Dagger and Staff) can be configured separately with a combination of flags. 2. uncleseano 6 yr . Stupid question : have you run fnis or, if you don't have fnis, have you selected the option for non fnis users during installation ? As in any age, most ordinary people want only one thing - a happy, peaceful life. You have to download immersive animation and select draw shield + 1 handed sword , then if u want to double animation wield, select dagger and axe. Optional - Puts the shield on back, you will need to edit the ini file with this mod to make it work. Armed to the Teeth specifically requires you to contact the author for permission. Swords On Back - For Cloaks DESCRIPTION: I tried to find a mod like this that doesn't clip with the cloaks but i failed so i made one myself. Some assets in this file belong to other authors. If it bothers you, setClenchedHandWorkaround=true. Does anyone know of a mod that lets you wear one-handed swords on your back and has an okay draw animation? Please re-enable javascript to access full functionality. "A new hand touches the beacon!! XP32, if you use MCM. Shield on back is disabled by default. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! If you have fnis, when you launch GenerateFNISforUsers, you have to select tha skeleton arm fix patch. Examples: To make maces show up only on the player, remove the 'NPC' flag: [Mace] Flags=Player It's caused by the XP32 Skeleton. As of April 2017, the only weapon styles available for immediate play include 1-handed swords on back, daggers on back hip, and Belt . All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. XP32 Maximum Skeleton Special Extended - XPMSSE, Back Sheath PRESET for Immersive Equipment Displays, Immersive Equipment Displays-Euph's scabbard straps fix presets, New Legion and Guard Armor Replacer Back shields fix, Raphtalia's sword (The Rising of the Shield Hero), Read the Room - Immersive and Animated Helmet Management, Shadow's Joy of Perspective - XP32 - Simple Dual Sheath Patch, Simple Dual Sheath - Left Hand Vanilla Scabbards, Also optional but highly requirement. Infuriating to say the least! Blade of Hjaalmarch. Jul 2, 2014 @ 9:31am If not, could someone make one please? More posts you may like r/skyrimmods Join 6 days ago 1. angelSKYSE 3 yr. ago. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Repositions One Handed Swords And Daggers To The Back Of The Character. Back in Skyrim again. Adds an additional Dagger position which places it on your right boot, where a dagger should be, depending on how you use it. For shields I use this. All rights reserved. Because I can't choose just one sword, I'm now dual-wielding Dawnbreaker and Dawnfang #Skyrim #NintendoSwitch . Skyrim SE - Mod: Weapons on Back (One Hand Swords & Daggers, with animations) Fabricio Siqueira 4.02K subscribers 395 57K views 4 years ago Weapons on Back on Nexus:. Ah yes, and you need the meshes for immersive weapons too. Added Nockchaa 1HD Weaps Quiver skeleton compatibility as an optional file, by request. Ability to prevent the shield from being hidden when sitting down or getting on a mount. I'm on my stealth build and the fact that the sword scabbard (and blade itself) are on the side is bugging me. Weight: 10. Skyrim is one of the most beloved open-world RPGs of all time. Be sure to check their own permissions. This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. I've tried this mod and the XP32 Maximum extended, both do the animation but not the placement. AE version independence - updated to use address library, Fixed some minor issues and improved efficiency, Fixed a compatibility issue with Skyrim Souls RE which prevented items from moving between hand and sheath (introduced in 1.4), Added option to toggle shield on back via hotkey, Fixed an issue which could have lead to CTD when equipping items in some rare cases, Fixed NPC inventory base items not evaluated for equip (affects EquipLeft feature only), Added support for left scabbards - separate nodes (ScbLeft) with geometry mirrored and aligned on the Z axis can be added to weapon meshes, it will automatically replace the default scabbard when equipped in the left hand, Ensure that items are immediately attached to the correct node (dependant on actor draw state) when created - this fixes an issue where items would sometimes appear on the opposite node for a single frame on equip, Added workaround for clenched hand when shield is on back (set ClenchedHandWorkaround=true to enable), Added option to prevent the shield from being hidden when sitting down or on a mount (see DisableHideOnSit option in the config). My mods for animations and weapons/shields shown on back: Nemesis, Nemesis PCEA, XPMSSE, Smooth Running Animations, EVG Animation Variance, Better Jumpgin SE, All Geared Up Derivative, 360 Movement Behavior, Weapons on Back and Extra Drawing Animations. 15 Apr 2023 19:14:57 Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. B. Blade of Falkreath. This mod is not opted-in to receive Donation Points. It's off by default since most players probably don't notice such details. Off by default, read the notes in config. XP32, if you use MCM. All rights reserved. There is a mod that adds Geralt's swords from the Witcher. Log in to view your list of favourite games. All rights reserved. If you want to enable it, Scabbard straps on weapons equipped on the. Thanks. Hey guys! Sword Stats. For more information, please see our New comments cannot be posted and votes cannot be cast. Install hundreds of mods with the click of a button. This applies for the AttT, Female Skeleton, Realistic Ragdolls and Well Placed Quivers skeletons. Look at the DSR File Section or the Immersive Weapon File Section to get them. Lightweight SKSE64 plugin. The powerful open-source mod manager from Nexus Mods. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. SWP TwinSwords Lower Back Dagger Ning99 Skeleton version 2 added. Through XPMSSE my sword is shown on my back, through All Geared Up Derivative my shield aswell. The powerful open-source mod manager from Nexus Mods. 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