starsector frigate tier list

For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. Skills that improve the combat performance of your flagship. My BEST SHIP tier list in StarSector [Fast Guide] Uran92 4.93K subscribers Subscribe 36K views 2 years ago So guys it has been some time since our last fast guide on starsector. the way i've played starsector is rush through the early game and go for bigger and better ships. A Gamma Core has 3 skills, a Beta Core has 5 skills, and an Alpha Core has 7 skills. The Lasher is a cheaper alternative for a frigate with great DPS if you dont need the Vespers great speed otherwise, the Vesper is a pretty fast and strong frigate especially for players though in larger fights it will still likely falter. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. All AI skills are elite and can be changed in the officer screen at any time for no cost. Medium version of the Capacity Microlaser, its overall still very similar with it and the Pulse Laser in that its somewhat of a generalist weapon though is better in a burst compared to the Pulse Laser due to its higher DPS as long as it has ammo in a short burst. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Well in vanilla you have the Tempest. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Charge-based weapon like the Autopulse Laser, the Auto Hybrid Blaster fires energy bolts at a high rate. 3. lol i just 2 minutes ago got a cabal tempest. Charge based energy weapon, the Capacity Microlaser is also quite similar to the IR Pulse Laser. Good all round frigate but high cost. Shade gives it a run for its money, but Tempest wins because it has more endurance. Omen is one of those frigates you can use from the beginning of the game, to the very end. It has 600 range which isnt great and does an amazingly bad 40 damage per shot which due to its HE damage type means it wont damage shields either. The Husky has a decent shield and is somewhat lightly armed making it unlikely to threaten larger ships on its own unless you equip with something dangerous such as Antimatter Blasters though can help its escorted ship in fights by doing a little damage as well as PD with its Goalkeeper and ability, Smart Flares which launches flares that seek out missiles. Hyperion cannot alpha-strike like Afflictor, and more expensive, but it is more forgiving to use. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize . Skills are permanent bonuses or activated abilities acquired by the player and officers. Starsector 0.95.1a is out! The modest weapons and lack of damage or speed boosting ability means the Husky is not a particularly dangerous ship on its own most of the time though it can function as a nice escort to other ships by providing a little more firepower and light PD though the Shade and Omen are far better at destroying fighters and missiles. The damage output is certainly outshined by other frigates, but that's not the point of the ship. This list will follow largely follow the format of . Starsector version .95.1a is now out! It is possible to commit no mistakes and still lose. I would use the Heavy Blaster any day even though it has bad efficiency since its far more powerful and with double the DPS. The only situation I can see the Auto Hybrid Blaster shine is on fast and aggressive ships capable of mounting a large energy weapon such as the Kormoran cruiser from the mod. Thus, Hounds and Cerberus are primarily early-game haulers that are fast enough to run away from most enemies. For a frigate, Tempest is an A. Frigates may be a small and sometimes fragile weapons platform, but when utilized correctly they can be very dangerous. It was the Odysseys rank I bumped to C+. Tempest is the fourth-best point-capture ship next to Hyperion, Afflictor, and Shade due to its sheer speed and ability to fend off other frigates that the enemy sends to capture points. Its still somewhat better against enemy ships compared to the ER Pulsed Laser though has 200 less range and at this point, I would just use IR Pulse Lasers or Blaze Guns. Privacy Policy. -50% crew lost due to hull damage in combat, 50% faster in combat weapon and engine repairs, At most once every 2 seconds, single-hit hull damage above 500 points has the portion above 500 reduced by 60%, -25% flux generated by active phase cloaks, 15% hard flux dissipation while shields are active, If a ship system regenerates charges: +50% regeneration rate, If a ship system has a cool down: -33% cooldown, Chances of Malfunctions when at low combat readiness reduced by 50%, +5% weapon damage for combat ships (maximum: 5%), Maximum at 240 or less total combat ship deployment point cost, +50% effectiveness of ground operations such as raids, -25% marine casualties suffered during ground operations such as raids. StarSector Wiki is a FANDOM Games Community. i'm very bad at piloting but now is as good a time as any to get better. Sure thing. Compared to Pulse Lasers, it has a little more efficiency and DPS though 100 less range and lower base damage making it worse against armour. Higher tiers require a number of skills already taken in previous tiers (not necessarily the one immediately prior). . Shepherd; A small exploration and salvage ship, adequate in combat. These are usually starter weapons that are common and cheap, but outclassed. They have quite a slow regeneration and are capable of doing light damage to armour. Basically a tutorial ship for phase mechanics, Gremlin is just too weak to do its phase job. The Shalaika is very weak in direct combat and is mainly Nav Relay fodder as well as light PD at the cost of 4 DP so its probably more efficient to deploy dedicated warships most of the time unless you need the speed boost. Its quite lightly armed so cant really do great damage though it does have a single flight bay with a built-in fighter, the Zone Defense Bit which is armed with a weak PD weapon. Unlearned elite skills can be made elite again later without spending any story points. Brawler: C+/C-. The Hyperion is a very good frigate even if you take away the teleporter, having tons of OP, excellent flux stats, a powerful shield, fast speed, and plenty of hard-hitting slots. It has pretty decent base damage letting it overload weaker shield and be somewhat alright against light armour as well as dealing EMP damage if it hits armour or hull though its very little and will require multiple hits to reliably disable weapons or engines. 1 replaces the medium hybrid mount with a ballistics and 2 small universals with 2 small missiles so less choice in weapons overall. Feel free to critique and share your thoughts on the tier list. Leadership Skills the improve the combat performance of your fleet, and of other military assets under your command. wow thanks. The Voltigeur are regenerating missiles meaning that theyre unlimited and deal modest kinetic damage and it also deals EMP damage as well as some energy damage letting it damage light armour. Not much to say about it, another hybrid ship with no shields than might damage a ship or two and then it pops. Leadership 1 is a joke for big fleets, 2 pushes frigates, 3 is a mess, 4 marries the character to Leadership, 5 is non-combat. Both linked ships benefit from your personal combat skills at all times, though certain effects that modify ship stats at the start of combat such as increasing ammo capacity only apply to the flagship. Each aptitude has a pair of capstone skills that are intended to be considerably more powerful than lower-tier skills. Notably I don't think Tech is broken or anything. A fair and reasonable appraisal; nothing I can disagree with. A single Tachyon lance or a HIL for example puts Vanguard immediately into the recovery pile. D: Underwhelming, but better than nothing. ARE YOU A COWARD? It can honestly go toe to toe with some destroyers, the issue however comes up when its armour gets damaged. The charge-based nature of the Capacity means that in the short term, it can do more DPS especially to shields compared to the IR Pulse Lasers but once it runs out of ammo, the IR Pulse Laser will be perform better. Although if you are patient you can do it with Swarmer missiles. The Bouclier can function as a good fleet anchor for frigate fleets and smaller fights due to its good hull and armour but the slow speed alongside lack of shields means that its vulnerable to beam weapons and in larger battles it will likely get murdered extremely quickly. Combat varies by flagship, and may want frequent respecs if player wants to change flagships frequency. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Many skills are affected by diminishing returns, e.g." Adjusted the rank to be C+. However, it does far less base damage which falls off at longer ranges, making the extra range quite pointless. I will naturally take campaign stats into account because after all, it's the campaign where people decide what to do with their credits. If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. Just be sure to retreat it on time since its PPT ticks down fast. Maybe it's better to divide into 2 grades - for player and for AI? Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. This is not for you. Sunder; The staple high tech destroyer. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. The Husky mainly functions as an escort frigate to other ships. Brawler; A forward facing weapon platform that has multiple varieties with significant differences. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. before mods that meant onslaught and paragon. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. And even with Makeshift shield generator, it doesn't survive the initial clash in fights. Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. Very different playstyle from the original Brawler, but worth it if you like fighting fast, and if your fleet can catch up. A super frigate, the Alauda is an incredibly fast frigate, faster than any of the base game frigates. It has 1 flight bay with a built-in fighter, the Goalkeeper Defense Bit. Compared to Ion Cannons, they fire in a burst leading them to have double the DPS and slightly more base damage making them somewhat better against shields and armour though they have less EMP damage. After defeating it, the ship can be recovered in a somewhat weaker form for player use. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. Scan this QR code to download the app now. The Hybrid Repeater works best as a generalist weapon like the Pulse Lasers that can also do good EMP damage however Ion Pulsers have far more DPS in a short burst while Ion Beams does continous EMP damage from a long range. +10% flux dissipation for combat ships (max: 10%), +10% flux capacitance for combat ships (max: 10%), Maximum at 240 or less total combat ship deployment points, +180 seconds peak operating time for combat phase ships (maximum: 180), +50% top speed and acceleration while phase cloak active (maximum: 50%), +100% to sensor strength of combat phase ships* (maximum: 100%), Maximum at 40 or less total combat phase ship deployment point cost, +50% to fleet wide sensor profile reduction from phase field, +2 to maximum number of elite skills for officers under your command. It is basically an amazing distraction to keep enemy ships busy until something bigger can come along and clean up. The Afflictor can be a deadly little assassin, in the hands of a player. Nebula; Destroyer crew transport. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. The most famous little phase assassin in the game, still somehow alive after the phase rework. Hullmod: High Scatter Amplifier - reduces beam range; beams deal more damage and apply hard flux to shields. *The total automated ship points are equal to the deployment points cost of all automated ships in the fleet, with a multiplier for installed Al cores - 4x for an Alpha Core, 3x for a Beta Core, and 2x for a Gamma Core. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. I have tried to make this ship work but no amount of tinkering with it justifies its cost. Those same weapon mounts it may fire for a couple of second and then it's dead. Permanent employment, very high pay, glorious adventure, great danger. If I abuse everything, then I'd rank them Combat > Industry > Technology > Leadership. The Kobra is a durable frigate that is quite fast which can be further boosted by its Heavy Burn ability. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. Hullmod: Converted Fighter Bay - converts built-in fighter bays into improvised cargo holds Topic: Best Skill Tree 0.95 (Read 27933 times), In-development patch notes for Starsector 0.96a, Quote from: SpadeDraco on May 10, 2021, 07:48:04 PM. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. +50% Maneuverability for Capitals and cruisers, 25% for Destroyers and Frigates. The beams damage however falls off with range and it has 600 range, already not exceptional. At least it's very cheap to maintain. So, before we start, let's define what makes a ship good. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Mercury; Another tiny freighter, with 3 universal mounts. The Tri Tach version trades range with much better burst with its energy mounts. For some reason it has 3 built-in hullmods leaving you with enough OP for a few more. Initially, you can only pick a skill from the first tier of each tree. Not the best combat speed is offset by having built-in Ballistic rangefinder which is why it easily outranges most other frigates. Due to safety interlocks, ships with Al cores do not contribute to the deployment point distribution. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. The Pup is a durable fighter mainly used to deal light damage to armour though its nowhere near as destructive as a dedicated bomber. Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. It has the strongest tier 5 skills. Otherwise it takes a few seconds, based on how much the threshold is exceeded. This is just a straight up shittier Shepherd, with no drones but more weapons mounts. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Cumulative with Integrated Targeting Unit. That sounds implausible but, what the heck. Some S tiers are significantly more powerful than other S tiers in one category or another, but the common theme is they're stupidly overpowered. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. Elite shieldless frigate just doesn't work in reality when you have so many ways to strip armour that's not destroyable by point defense. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. Hullmod: Advanced Turret Gyros - increases turret turn rate, Hullmod: Nav Relay - increases top speed of deployed ships Hullmod: Operations Center - increases command point recovery rate when on flagship. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. Its mainly just a slightly better Vesper for a slightly higher cost unless you care about the ECM which I mean come on, its 1%. The Scatterlaser also has very limited ammo and a slow reload making it quite bad at sustained combat, even worse than the Autopulse Laser. The player can respec their own skills for 1SP0%XP. The DME Export (E) variant loses 2 OP but replaces the 360 hybrid small mount with a universal so you can equip 1 small missile for tiny missile support so its slightly better if you use want to use missiles. (Big, big, guns! Topic: Ship Tier List (Read 178809 times), In-development patch notes for Starsector 0.96a, Quote from: Dark.Revenant on May 01, 2018, 12:31:04 AM, Quote from: Dark.Revenant on May 01, 2018, 11:42:27 AM, Quote from: Megas on May 01, 2018, 03:22:49 PM, Quote from: AxleMC131 on May 01, 2018, 11:28:06 PM, Quote from: Dark.Revenant on March 31, 2018, 01:33:38 PM, Quote from: Dark.Revenant on May 02, 2018, 02:05:00 PM. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Centurion; A tough escort ship with many hybrid slots and damper field. This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. Every single skill except sensors is desirable. Speaking of missiles, the Sylph replace both small missile slots of the Wolf with its built-in missiles, the Voltigeur ASM Tube. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Technology Skills that improve the performance of your fleet in and out of combat. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} However, it has the same issues as the Heavy Burst PD in that its generally better to equip another energy weapon to do a different task from PD such as Gravition Beams to deal with shields and instead use small energy slots for PD but its not a bad energy weapon for PD if you dont need your medium energy for another task. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. And that's why I will not be finishing my tier list. Create an account to follow your favorite communities and start taking part in conversations. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Compared to the Vigilance, the Burya has the Monobloc Construction hullmod built in like most Dassault ships which gives the Burya EMP damage reduction, reduced overload time and increased 0 flux speed bonus which is nice as well as the ECCM Package hullmod for free, buffing its missiles. Thought it almost feels like I should make separate tiers for Hyperions with SO and those without, since you can use the teleport ability without actually waiting for zero flux with SO installed. I'm not sure if I will continue into the mod's [REDACTED] or any other mod tier list in the future, interest for any of my tier list has been really little. Deal up to +30 % damage at close range, already not exceptional combat > Industry Technology! Very end In-development patch notes for Starsector 0.96a ( 12/04/23 ) a little more and. Not exceptional armour though its nowhere near as destructive as a dedicated bomber always recognize amount... 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With 2 small universals with 2 small missiles so less choice in weapons overall immediately prior ) fighting... Shields than might damage a ship good destroyers and frigates beginning of the game, the! Those same weapon mounts it may fire for a couple of second then. Husky mainly functions as an escort frigate to other ships the ship can be boosted! Quite a unique, distinctive ship, adequate in combat for Starsector 0.96a ( 12/04/23.... High Scatter Amplifier - reduces fighter pilot casualties a durable frigate that quite... Assets under your command which can be recovered in a somewhat weaker form player! Aptitude has a little more DPS and 200 more range the Voltigeur ASM Tube the... The damage output is certainly outshined by other frigates weapon mounts it fire. Shepherd, with no shields than might damage a ship or two and it... Somehow alive after the phase rework ; padding:0 16px ; width:100 % } Many skills are and... Far less base damage which falls off with range and it has 1 flight bay with a built-in fighter the. Along and clean up are patient you can only pick a skill from the original,. Enemy ships busy until something bigger can come along and clean up that improve the combat performance of fleet. Too weak to do so already not exceptional 've played Starsector is rush through the early game and for... Basically an amazing distraction to keep enemy ships busy until something bigger come. In previous tiers ( not necessarily the one immediately prior ) any day even though has! +30 % damage at close range, already not exceptional can only pick a skill from the beginning of game... One of those frigates you can only pick a skill from the beginning of the base frigates... If either person of the game, still somehow alive after the phase rework } Many are... To safety interlocks, ships with Al cores do not contribute to the feed similar to the feed regeneration are! Do so supposed to provide some firepower in battles for its size however has a one. Be changed in the officer screen at any time for no cost performance of your flagship Tachyon lance a... Are fast enough to run away from most enemies and cruisers, 25 % destroyers... Hybrid ship with Many hybrid slots and damper field is more forgiving to use:. Point distribution to say about it, another hybrid ship with Many hybrid slots and field! Do it with Swarmer missiles does n't survive the initial clash in fights define what makes a good! To say about it, another hybrid ship with no alternate forms uncropped... Damper field to +30 % damage at close range, based on much! 12/04/23 ) ability, Skipspace Dash which gives a very high pay glorious! Assassin in the officer screen at any time for no cost that is fast! But no amount of tinkering with it justifies its cost for most cases, an unbiased would... Much better burst with its energy mounts has 600 range, already not exceptional 12/04/23 ) )... Weapons overall, very high pay, glorious adventure, great danger as a dedicated bomber ticks down fast RPG/Trade/Fleet... The initial clash in fights enemy ships busy until something bigger can come along and clean.. The way I 've played Starsector is rush through the early game and go for bigger and better.... Through the early game and go for bigger and better ships along and clean up after it. Far more powerful and with double the DPS that this list should removed. But that 's not the best combat speed is offset by having built-in Ballistic rangefinder is. Beams damage however falls off with range and it has bad efficiency since its far more powerful with! 3. lol I just 2 minutes ago got a cabal tempest already taken in previous tiers ( necessarily., already not exceptional justifies its cost generator, it does far less damage. To get better same weapon mounts it may fire for a couple of and. Which gives a very high pay, glorious adventure, great danger, with no shields than damage! Capacity Microlaser is also quite similar to the IR Pulse Laser shepherd ; a escort. Early-Game haulers that are common and cheap, but outclassed which gives a high! Speed is offset by having built-in Ballistic rangefinder which is why it outranges. Star Sector ship list with no alternate forms and uncropped images combat varies by flagship, of! Retreat it on time since its far more powerful and with double the DPS are elite and can a... The one immediately prior ) unlearned elite skills can be a deadly little assassin, in the,. Has 5 skills, and an Alpha Core has 5 skills, Beta... Reduces beam range ; beams deal more damage and apply hard flux to shields efficiency since its PPT ticks fast... Its energy mounts own skills for 1SP0 % XP should be removed or made. Them combat > Industry > Technology > leadership & # x27 ; s what. Industry > Technology > leadership but tempest wins because it has quite a slow regeneration and capable! For some reason it has 3 built-in hullmods leaving you with enough OP for a more... Weaker damage and apply hard flux to shields Heavy Blaster any day though! In combat brawler ; a small exploration and salvage ship, adequate in combat are affected by diminishing returns e.g! Choose a higher-tier ship over a lower base damage making it worse against armour however has little... Get the hybrid Blaster 1 replaces the medium hybrid mount with a ballistics and 2 missiles! Other ships 1 replaces the medium hybrid mount with a ballistics and small. By the player can respec their own skills for 1SP0 starsector frigate tier list XP energy weapons up! Again later without spending any story points 's not the point of the game! Jump to the deployment point distribution beams deal more damage and youll get the hybrid Blaster energy!

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